Category Patches

Patch Changelog for April 15th, 2022

Knights Test Entrance

An overview of this week’s update to the Ultima Online: Serpent Isle server. A new client download is not required.

This list is not exhaustive.

General

  • The [createchar command has been removed. This was part of an older design where players would perform a series of complicated creation steps. This system has been long since abandoned, and this command should have been removed then.

World

  • The Knight’s Test dungeon has been opened as an Instanced dungeon for solo players.
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Patch Changelog for March 20th, 2022

Monitor New Deco

An overview of this week’s update to the Ultima Online: Serpent Isle server. A new client download is required this week, advancing the version to 0.7.

If you already have the UO: Serpent Isle client version 0.6, download the 0.7 patch here (Mirror here).

If you want the full download of the UO: Serpent Isle client, download the 0.7 client here (Mirror here).

This list is not exhaustive.

General

  • A HUGE thank you to Quasar for all of their help with the map updates.

World

  • Monitor has received a significant redecoration.
  • The Lake of Enchantment has been remade with translucent water.
  • Additional translucent water details have been added to docks and other shallow water areas.
  • The Serpent Highway has received a makeover.
  • Additional areas have received decorative upgrades acro...
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Patch Changelog for September 15th, 2020

An overview of this week’s update to the Ultima Online: Serpent Isle server. A new client download is required this week, advancing the version to 0.6.

Download the client update here. (Mirror #1 here.)

This list is not exhaustive.

General

  • Added three new Serpent Teeth.

World

  • More coastlines and map errors have been cleaned up.
  • Repaired staircases that one could not descend.
  • Added black tiles for staircases descending below the ground.
  • Sleeping Bull’s basement is now traversable.
  • Fawn’s Serpent Gate can now be reached.
  • Furnace’s Serpent Gate can now be reached.
  • Added Ultima VII-style secret passages.

Dangerous Places

  • The castle ruins northeast of Sleeping Bull have been renamed “Castle British.” Red vendors are now available.
  • The Goblin Warrens are now traversable.
  • The Red...
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Patch Changelog for August 11th, 2020

An overview of this week’s update to the Ultima Online: Serpent Isle server. A client update is not required this week.

General

  • Context Menus have been enabled for items.
  • Serpent Jawbones now let you mark and recall to a single location.
  • Prisoner Camps have been corrected and will now spawn keys to release the prisoner.
  • Starting Hunger/Thirst level has been rescaled from 20 to 18.
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Patch Changelog for July 7th, 2020

Fawn Tower

An overview of this week’s update to the Ultima Online: Serpent Isle server. A client update is not required this week.

General

  • Bonded pets shrunken in pack are now blessed.
  • Pet leashes now have limited charges.
  • House decay time has been extended to 2 weeks.

World

  • Hitching posts will now shrink pets rather than stable them.
  • It is no longer possible to unshrink in taverns.
  • It is no longer possible to entered a tavern while mounted or followed by an animal.
  • It is no longer possible to tame while dreaming.
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Patch Changelog for June 9th, 2020

RaiderCamp

An overview of this week’s update to the Ultima Online: Serpent Isle server. A client update is not required this week.

General

  • Required XP per level has been rescaled.
  • Stamina loss per hit has been rescaled.
  • Skills can no longer be used at 0.0.
  • Waterskins will now prioritize filling over drinking when in range of a water source (top-up).
  • Mounted pets no longer gain XP.

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Patch Changelog for June 2nd, 2020

level-system

An overview of this week’s update to the Ultima Online: Serpent Isle server. A client update is not required this week.

This list is not exhaustive, however it does outline some of the biggest changes this server has seen since it launched.

General

  • Server era has been changed from STYGIAN ABYSS to RENAISSANCE.
  • A level system has been implemented for PCs, Pets, and Mobs.
  • Players now start with a Sheet to view levels.
  • Mobs will now display their level.

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Patch Changelog for May 26th, 2020

provisioner-Krayg

An overview of this week’s update to the Ultima Online: Serpent Isle server. A client update is not required this week.

This list is not exhaustive.

General

  • Goblins have been rebalanced worldwide.
  • Lizardmen near the Gorlab Swamp have been rebalanced.
  • Added spawns to support training Animal Taming.

Moonshade

  • Mortegro now has a proper selection of Necromancy spells.
  • Torrissio had a similar rewrite of his Mystic spells.
  • Gustacio has paid his debt to society and the Rangers will no longer try to kill him.
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Patch Changelog for May 12th, 2020

Macaw

An overview of this week’s update to the Ultima Online: Serpent Isle server. A new client download is required this week, advancing the version to 0.5.

Download the client update here. (Mirror #1 here.)

This list is not exhaustive.

General

  • Resolved a bug with the Serpent Jawbone that would sometimes cause it to lose teeth.
  • Resolved a bug in both the Ship Travel and the Dream Lands systems that would result in players having extra mounts.
  • Resolved a bug with hunger/thirst regen in taverns that would cause it to turn off once either value hit 20.

World

  • Cleaned up a lot of ugly map errors and coastlines.
  • Repaired a couple of map errors that prevented one from descending staircases.
  • Mage stocks worldwide have been rebalanced.

Moonshade

  • The roof at the MageLord’s Castle has been ...
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Weekly Changelog for November 5th, 2019

A look at what’s changed on the UO: Serpent Isle server. A client update is not required this week.

This list is not exhaustive.

General

  • Added a discord bot for server status notifications and more.
  • Corrected an issue with the Hunger/Thirst Gump not properly updating.

World

  • If you log off in the Dream, you log off in real life you will be awakened when you log back in.
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